
#ifndef StateManagerH
#define StateManagerH

#include "Constants.h"
#include "State.h"
#include "SDLBase.h"
#include "InputManager.h"
#include "stateGame.h"


class StateManager
{
	State *estadoAtual;
	int dt, frameStart, frameEnd;

public:
	StateManager();
	~StateManager();

	void run();
};

#endif
